Speaking of which, still not really had a chance to delve into any of the unlockable extras yet – something to do next time I have some free time…! I like the idea of using Blue Sphere to unlock extras, though, and I’m not sure how you’d work that in without being able to access the stages directly from within the main game. On my first run (Sonic & Tails) I only managed two Emeralds before the end of the game by run three (Tails alone) I was able to get all the Emeralds by the end of Flying Battery Act 1.īlue Spheres are as frustrating as ever, but at the same time it’s so satisfying to finally crack a stage you’ve been stuck on! Love the updated graphics, though I do think they break the pacing a little as a Bonus Stage – for any sequel, I’d prefer to see some Sonic 3 & Knuckles style bonus stages that are a little more quick-fire but can earn you rings/shields to take back to the level. The new Special Stages are probably my favourite in the series – they have a simple easy-to-pick-up premise, a good difficulty curve and the increased control the player has compared to some of the previous Special Stages means that once you’ve practiced you can really experiment with trying to figure out the most efficient ways to run (and shortcut) through the stages on repeat play-throughs. Some of the story leaps are a little confusing in the later stages – mostly due to those few missing Zone transitions – but overall after reading the manual first I had a pretty good idea of what was going down as I played through the game. Story-wise, the Hard Boiled Heavies are a pretty charming addition to the canon – love the idea of Eggrobos which have developed individual personalities due to the Phantom Ruby’s influence. Hope they get the opportunity to add in the missing ones and patch them in during an update or something. I do wish they’d been able to add transition animations between all the Zones – looks like they ran out of time in that regard, as some have them and others don’t, and a few leftover graphics found within the game suggest a couple might have been abandoned in-progress. Presentation-wise, the Zones are all looking pretty slick – the reworked graphics for the returning stages look nice and slick with some very heavy updates to some (Stardust Speedway Act 2, I’m looking at you!), though the real stars of the show are the all-new Zones – let’s have a full game of these if there’s a sequel please, SEGA…! Music-wise, Tee Lopes has done wonders with the soundtrack, with some rather funky remixes for the returning stages and some nicely funky tunes for the new – even if a couple do lack a little of the ‘hummability’ of the older tunes, they’re still nicely memorable and have been bouncing around my head in work for the last week or two. I’d been a little annoyed at the announcement we’d be getting reimaginings of existing Zones, but the team have snuck enough new stuff into them that a few of the Acts do feel more like a new Zone with an old coat of paint, so to speak. Feels pretty spot-on compared to the Sonic games of old, and I like that the level layouts are more flowing similar to Sonic 2’s, but with the expanse and hidden secrets of Sonic 3 & Knuckles. Sonic Mania is out on the PS Store for the PlayStation 4.Love this game – just finished marathoning through it with all characters over the last weekend. Sonic Mania was developed by Christian Whitehead, Headcannon, and PagodaWest Games in collaboration with Sonic Team. Go head-to-head with players in Competition Mode or play in Co-Op Mode with a friend. You can re-live the Sonic of the past with an exciting new twist on classic zones while fighting against new bosses and Dr. Multiple playable characters give you the ability to go explosively fast as Sonic, soar as Tails, or power through tough obstacles with Knuckles’ brute strength. Here are 2 screenshots for a closer inspection, and a side by side comparison of the leaked menu to the recent live one:įor people who doesn’t know about the game, here’s some info about Sonic Mania, via the PlayStation Store:Įxperience the ultimate celebration of past and future in Sonic Mania, an all-new 2D Sonic adventure running at a crisp 60FPS with stunning HD retro-style graphics. More info about the DLC came from an e-mail that Sega sent to Sega Nerds:įor all gamers who purchased the original digital version of Sonic Mania on console and PC, an Encore DLC pack will be available for sale to access the new features, with more details to come at a later date. The Encore DLC is a feature from Sonic Mania Plus. He clearly explained that the Encore DLC wasn’t working, but the game is actually functioning even with the changed menus. I think Sonic Mania just updated by mistake on PS4! Menu redesigned and secret options now usable on save files! /pLZx0d6hYx
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